Comments

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(+1)

Yo! This game is fun. I like the attack is just moving into the enemy tile and it's a really neat way to do it. The rewards are fun to use.

The music and sfx are great and the camera shake is great. The text box is also a neat idea. This is really impressive to have done everything in 2 days.

The inventory system and the UI could use some more good artwork. I can think of going into the robotic theme and making every UI element like that of a golem or robotic element like the Robocop does.

Did you use buttons for inventory system to equip things? That's a fast way to do it.

Overall Good job in completing it in 2 days :D

Thank you, Lyon! I had a lot of fun making it, and I'm happy with how it turned out. It's rough around the edges, but the general idea of what I wanted to create is all there. With such limited time, I knew I had to make the simplest inventory system I could think of. It uses all built in Godot controls (Source code here). I plan on redoing it soon!

(+2)

That was really good especially with how little time you had! The mechanics felt very intuitive and I always like when numbers go up. The only negative I can think of is the main characters sprite was a bit too bland. Congrats on making this fun short but sweet game!

(+1)

I defeated the beholder on my first go! Really cool game, good job!

(+1)

Thank you so much for checking the game out. Watching you play it provided sooo much valuable feedback. Grats on defeating the super secret impossible boss!!! 🤣🤣

(+2)

interesting concept but lacks depth

(+1)

You're not wrong. I had to sacrifice a lot of my ambitions to meet the deadline for this game. I settled for a single dungeon with a few branching paths to victory or defeat. I am curious if anyone will find the optimal path to victory. That's where the depth of this entry is, but I don't think it's hooking people like I had hoped it would. Lessons learned for next time!

(+2)

Congratulations on the release of the game! I haven't played classic RPGs before, but I have something to say. Personally, I would like more detailed, step-by-step training. I think that not everyone will enjoy reading the text. I would also like to be able to interact with the game via the keyboard, rather than clicking the mouse on the buttons on the screen. 

I noticed that when you collect loot from the chest, you can't open the inventory. And there are no collisions on the right wall from the heart :)

Good luck with future projects!

(2 edits) (+1)

Ooo! This project's first bug report. haha. Try as I might, I knew there's be something I missed. Oh well, we'll call it an in game secret for now. The loot/inventory interaction is intended behavior. Thank you for reporting it. And, thank you for your feedback!

If I had more time, I would have liked to have made a better tutorial and more content in general.

(+2)

Classic rpg experience, short but sweet.. I didn't like hurting the turtle though T.T

(+1)

Thank you for the kind words. Don't worry, all enemies simply stop moving. Nothing dies, they just get really sleepy. Remember to Hug a Turtle!


(+1)

fun!